local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1
L0_1 = {}
L0_1.MainID = 21018
L0_1.ActorAlias = "21018"
L1_1 = {}
L1_1.q2101801 = 2101801
L1_1.q2101802 = 2101802
L1_1.q2101803 = 2101803
L1_1.q2101804 = 2101804
L1_1.q2101805 = 2101805
L1_1.q2101806 = 2101806
L1_1.q2101807 = 2101807
L1_1.q2101808 = 2101808
L1_1.q2101809 = 2101809
L1_1.q2101810 = 2101810
L1_1.q2101811 = 2101811
L0_1.SubIDs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.alias = "Npc230901"
L2_1.script = "Actor/Npc/TempNPC"
L2_1.id = 230901
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q21018NPCA_Hide"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.pos
L2_1.pos = L3_1
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q21018NPCA_Hide"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.rot
L2_1.rot = L3_1
L1_1.NpcData_AHide = L2_1
L2_1 = {}
L2_1.alias = "Npc230401"
L2_1.script = "Actor/Npc/TempNPC"
L2_1.id = 230401
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q21018NPCB_Hide"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.pos
L2_1.pos = L3_1
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q21018NPCB_Hide"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.rot
L2_1.rot = L3_1
L1_1.NpcData_BHide = L2_1
L2_1 = {}
L2_1.alias = "Npc230301"
L2_1.script = "Actor/Npc/TempNPC"
L2_1.id = 230301
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q21018NPCC_Hide"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.pos
L2_1.pos = L3_1
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q21018NPCC_Hide"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.rot
L2_1.rot = L3_1
L1_1.NpcData_CHide = L2_1
L2_1 = {}
L2_1.alias = "Npc230801"
L2_1.script = "Actor/Npc/TempNPC"
L2_1.id = 230801
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q21018NPCD_Hide"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.pos
L2_1.pos = L3_1
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q21018NPCD_Hide"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.rot
L2_1.rot = L3_1
L1_1.NpcData_DHide = L2_1
L2_1 = {}
L2_1.alias = "Npc230901"
L2_1.script = "Actor/Npc/TempNPC"
L2_1.id = 230901
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q21018NPCA_Return"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.pos
L2_1.pos = L3_1
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q21018NPCA_Return"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.rot
L2_1.rot = L3_1
L1_1.NpcData_AReturn = L2_1
L2_1 = {}
L2_1.alias = "Npc230401"
L2_1.script = "Actor/Npc/TempNPC"
L2_1.id = 230401
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q21018NPCB_Return"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.pos
L2_1.pos = L3_1
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q21018NPCB_Return"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.rot
L2_1.rot = L3_1
L1_1.NpcData_BReturn = L2_1
L2_1 = {}
L2_1.alias = "Npc230301"
L2_1.script = "Actor/Npc/TempNPC"
L2_1.id = 230301
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q21018NPCC_Return"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.pos
L2_1.pos = L3_1
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q21018NPCC_Return"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.rot
L2_1.rot = L3_1
L1_1.NpcData_CReturn = L2_1
L2_1 = {}
L2_1.alias = "Npc230801"
L2_1.script = "Actor/Npc/TempNPC"
L2_1.id = 230801
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q21018NPCD_Return"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.pos
L2_1.pos = L3_1
L3_1 = sceneData
L4_1 = L3_1
L3_1 = L3_1.GetDummyPoint
L5_1 = 3
L6_1 = "Q21018NPCD_Return"
L3_1 = L3_1(L4_1, L5_1, L6_1)
L3_1 = L3_1.rot
L2_1.rot = L3_1
L1_1.NpcData_DReturn = L2_1
L0_1.Actors = L1_1
L1_1 = {}
L0_1.Datas = L1_1
return L0_1
